Titro — Rules of Play
1. Components
- 1 tarot deck (78 cards).
- Optionally, a simpler and shorter version can be played with a standard 52 card deck (jokers included! The joker is considered suitless and value 0.)
2. Setup
- Shuffle the deck.
- Each player draws 5 cards for their hand.
- Place 3 cards face-down between the players.
3. Terminology
- Spread: the three cards between the two players
- Center: the middle card, face-up at the start of the round.
- Cloak: the card on your right. You may look at it. (Your cloak is your opponent’s blind.)
- Blind: the card on your left. You may not look at it. (Your blind is your opponent’s cloak.)
4. Round Structure
Each round has four phases -- two bidding phases and two cleanup phases.
Phase 1
- Flip the Center face-up.
- Each player secretly selects 1 card from their hand and places it as a bid on any of the three positions (Center, Cloak, or Blind).
- Both players reveal their first bids simultaneously.
Phase 2
- Flip over the Cloak and Blind so all 3 cards in the spread are visible to both players.
- Each player places a second bid on one of the two spread cards they did not bid on in Phase 1.
- Contesting your opponent’s card is allowed.
- Both bids are revealed simultaneously.
Phase 3
- Bids are resolved according to the rules outlined in Resolving Bids.
- If there is a split (see below for what a split is), the splitting player chooses a bid to steal.
Phase 4
- Each player chooses whether to discard each card they won, or keep it in their hand for next round.
- Score totals are updated according to the results of the bids.
- Each player draws back up to 5 cards.
- Bidding cards or unwon cards are discarded, and the spread is repopulated with 3 face-down cards.
5. Resolving Bids
The card the player bids on is called the "target". The card the player is bidding with is called the "bidding card".
- Fool rule: If a Fool is bid, it automatically loses, even uncontested. (In the 52 card variant, this instead applies to the Joker.)
- Suit match: If one bidding card matches the target’s suit, it beats a non-matching card.
- Rank: Higher bidding card value wins if both match or both don’t match.
- Tie: No one wins the target.
Scoring: The winner of a bid earns points = absolute difference between the values of their bidding card and the target.
6. The Split
- If a player’s total round score is 0 while their opponent has more than 0:
- That player performs a Split.
- The splitting player chooses one bid their opponent won this round and steals it.
- They gain the points from that bid instead.
7. After the Round
- Each player may keep one or both of the bids they won (or stole) and add the target to their hand. A player can also choose not to do this and discard these cards.
- All other center cards go to the discard pile.
- Each player draws from the deck until they have 5 cards again.
8. Game Length
- The game ends after the 9th full round is played (6 rounds with a 52 card deck).
9. Victory
- At the end of the final round, the player with the highest total score wins Titro.