Titro — Rules of Play

1. Components

2. Setup

3. Terminology

4. Round Structure

Each round has four phases -- two bidding phases and two cleanup phases.

Phase 1

  1. Flip the Center face-up.
  2. Each player secretly selects 1 card from their hand and places it as a bid on any of the three positions (Center, Cloak, or Blind).
  3. Both players reveal their first bids simultaneously.

Phase 2

  1. Flip over the Cloak and Blind so all 3 cards in the spread are visible to both players.
  2. Each player places a second bid on one of the two spread cards they did not bid on in Phase 1.
  3. Both bids are revealed simultaneously.

Phase 3

  1. Bids are resolved according to the rules outlined in Resolving Bids.
  2. If there is a split (see below for what a split is), the splitting player chooses a bid to steal.

Phase 4

  1. Each player chooses whether to discard each card they won, or keep it in their hand for next round.
  2. Score totals are updated according to the results of the bids.
  3. Each player draws back up to 5 cards.
  4. Bidding cards or unwon cards are discarded, and the spread is repopulated with 3 face-down cards.

5. Resolving Bids

The card the player bids on is called the "target". The card the player is bidding with is called the "bidding card".

  1. Fool rule: If a Fool is bid, it automatically loses, even uncontested. (In the 52 card variant, this instead applies to the Joker.)
  2. Suit match: If one bidding card matches the target’s suit, it beats a non-matching card.
  3. Rank: Higher bidding card value wins if both match or both don’t match.
  4. Tie: No one wins the target.

Scoring: The winner of a bid earns points = absolute difference between the values of their bidding card and the target.

6. The Split

7. After the Round

8. Game Length

9. Victory